Skip to main content

graphic

Type

object

Summary

A control that is a resizeable geometric shape.

Syntax

graphic

Description

Use the graphic object type to create a geometric shape, a straight or broken line, an arrow, or other shape.

Graphics can be circles, ovals, arcs, squares, rectangles, regular polygons with any number of sides, irregular polygons (closed or open), lines (jagged or straight), or curves (smooth or broken). You specify a graphic's basic shape by setting its style property, and details of different basic shapes with the points, arcAngle, startAngle, angle, and polySides properties. Unlike an image, a graphic can be resized without losing detail or becoming "jagged".

A graphic is contained in a card, group, or background. Graphics cannot contain other objects.

Examples

set the backgroundPattern of graphic "High Energy" to 3012
move graphic "Arrow" to 45,104 in 3 seconds

glossary: property, object type

keyword: control

object: image

property: startAngle, angle, editMode, points, arcAngle, properties, polySides

Compatibility and Support

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

Associated Syntax

Message

NameSummarySyntax
socketErrorSent when an error occurs on a socket that causes the socket to close or to fail to open.socketError <pSocketID>, <pErrorString>
mouseWithinSent periodically to an object while the mouse pointer is within its borders.mouseWithin
newGraphicSent to a new graphic right after it's created.newGraphic
dragEndSent to the object a drag and drop started from, when the data is dropped.dragEnd
nameChangedSent to an object when its name is changed.nameChanged <pOldName>, <pNewName>
dragDropSent to the object where data was dropped when a drag and drop finishes.dragDrop
dragLeaveSent when the mouse pointer moves out of an object during a drag and drop.dragLeave
socketTimeoutSent when an open socket, read from socket or write to socket command halts for the time specified by the socketTimeoutInterval property. socketTimeout <pSocketID>
selectedObjectChangedSent to an object when it is selected.selectedObjectChanged
dragEnterSent when the mouse pointer moves into an object during a drag and drop.dragEnter
mouseReleaseSent when the user releases the mouse outside the control that was clicked. mouseRelease <pButtonNumber>
deleteGraphicSent to a graphic just before it is removed from the stack.deleteGraphic
mouseDownSent when the user presses the mouse button.mouseDown <pButtonNumber>
mouseEnterSent when the mouse pointer moves into an object.mouseEnter
mouseUpSent when the user releases the mouse button.mouseUp <pButtonNumber>
dragMoveSent when the user moves the mouse during a drag and drop.dragMove
mouseStillDownSent periodically while the mouse button is being held down.mouseStillDown <pButtonNumber>
dragStartSent to a control when the user clicked on it and then started to drag the mouse pointer.dragStart
mouseMoveSent when the user moves the mouse.mouseMove <pNewMouseH>, <pNewMouseV>
resizeControlSent to a control right after the user resizes it.resizeControl
mouseLeaveSent when the mouse pointer moves out of an object.mouseLeave
socketClosedSent when the remote system closes a socket.socketClosed <pSocketID>
mouseDoubleUpSent when the mouse button is released at the end of a double-click.mouseDoubleUp <pButtonNumber>
mouseDoubleDownSent when the user double-clicks.mouseDoubleDown <pButtonNumber>

Property

NameSummarySyntax
topRightSpecifies the location of the specified object's upper right corner. set the topRight of <object> to <right>, <top>
scriptSpecifies the contents of an object's **script**.set the script of <object> to <string>
borderColorSpecifies the color of an object's border.set the borderColor of <object> to {empty | <colorName> | <RGBColor>} set the borderColor of <line> of <field> to {empty | <colorName> | <RGBColor>}
fillRuleSpecifies the rule used to determine whether a point lies inside or outside the graphic.set the fillRule [of graphic] to {evenodd | nonzero | none}
hilitePixelSpecifies which entry in the color table is used for the background color when an object, or text in an object, is highlighted. set the hilitePixel of <object> to <colorNumber>
patternsSpecifies all the patterns of an object, in shorthand form.set the patterns of <object> to <patternsList>
markerDrawnSpecifies whether markers are drawn at each vertex of a curve or irregular polygon graphic.set the markerDrawn of <graphic> to {true | false}
numberSpecifies an object's position within a file, a card's position within a stack, or a control's layer on a card.set the number of <card> to <number> get the number of <object>
topLeftSpecifies the location of the specified object's upper left corner. set the topLeft of <object> to left,top
altIDSpecifies an alternate ID for objects.set the altID of <object> to <IDNumber>
rightSpecifies how far an object's right edge is from the left edge of the window or screen.set the right of <object> to <pixels>
focusPatternSpecifies the pattern used for an object's outline when it has the insertion point or is active focused.set the focusPattern of <object> to {<patternNumber> | <imageID> | empty}
markerFilledSpecifies whether the markers drawn at each vertex of a polygon graphic are filled or hollow.set the markerFilled of <graphic> to {true | false}
topPatternSpecifies the pattern used to draw a three-D object's raised edge. set the topPattern of <object> to {<patternNumber> | <imageID> | empty}
foregroundColorSpecifies the color of object text and borders.set the foregroundColor of <object> to {empty | <colorName> | <RGBColor>} set the foregroundColor of [<chunk> of] <field> to {empty| <colorName> | <RGBColor>}
borderPixelSpecifies which entry in the color table is used for the color of an object's border.set the borderPixel of <object> to <colorNumber>
joinStyleSpecifies how joins between two lines appear.set the joinStyle [of graphic] to <style>
shadowPixelSpecifies which entry in the color table is used for the color of an object's drop shadow or the background of a scrollbar.set the shadowPixel of <object> to <colorNumber>
behaviorAllows an object to inherit its script handlers from another object.set the behavior of <object> to {<button> | <stack>}
arrowSizeSpecifies the size of an an arrow at one end of a line or polygon graphic. set the arrowSize of <graphic> to <size>
customPropertiesSpecifies all the custom properties of an object that are in the current customPropertySet, along with their settings.set the customProperties of <object> to <propertiesArray> set the customProperties[<propertySet>] of <object> to <propertiesArray>
shadowColorSpecifies the color of an object's drop shadow or the background of a scrollbar.set the shadowColor of <object> to {empty | <colorName> | <RGBColor>}
markerLineSizeThe **markerLineSize** specifies the thickness of the border of markers that are drawn at each vertex of an irregular polygon graphic.set the markerLineSize of <graphic> to <pixels>
textSizeSpecifies the point size of text displayed by an object.set the textSize of <object> to <pointSize> set the textSize of [<chunk> of] <field> to <pointSize>
encodingReturns the encoding of the specified piece of text.the encoding of { button | graphic | group } the encoding of [<chunk> of] <field>
shadowOffsetSpecifies the size and direction of an object's drop shadow.set the shadowOffset of <object> to <pixels>
textFontSpecifies the font face of text in an object.set the textFont of <object> to <fontName> [, <language>] set the textFont of [<chunk> of] <field> to <fontName> [, <language>]
unicodeLabelSpecifies the UTF-16 string to be displayed on the specified object if its showName property is true.set the unicodeLabel of object to labelString
miterLimitSpecifies how far miter joins can extend from the meeting point of two edges before a bevel join is used.set the miterLimit [of graphic] to <number>
enabledSpecifies that an object is active and responds to user action. set the enabled of <object> to {true | false}
backgroundColorSpecifies an object's background color.set the backgroundColor of <object> to {empty | <colorName> | <RGBColor>} set the backgroundColor [of <chunk>] [of <line>] of <field> to {empty| <colorName> | <RGBColor>}
hiliteColorSpecifies the color of the background when an object, or text in an object, is highlighted.set the hiliteColor [of <object>] to {empty | <colorName> | <RGBColor>}
dropShadowSpecifies the drop shadow to use for an object.set the dropShadow of object to <propertiesArray> set the dropShadow[<propertyName>] of object to <propertyValue>
bottomPatternSpecifies the pattern of a three-D object's lowered edge.set the bottomPattern of <object> to {empty | <patternNumber> | <imageID>}
customPropertySetsLists all the custom property sets that can apply to an object. get the customPropertySets of <object>
hilitePatternSpecifies the fill pattern used for the background when an object, or text in an object, is highlighted. set the hilitePattern of <object> to {<patternNumber> | <imageID> | empty}
visibleSpecifies whether an object can be seen or is hidden.set the [effective] visible of <object> to {true | false}
markerPointsSpecifies the shape of markers at each vertex of a curve or polygon graphic. set the markerPoints of <graphic> to <listOfVertexes>
shadowPatternSpecifies the pattern of an object's drop shadow.set the shadowPattern of <object> to {<patternNumber> | <imageID> | empty}
layerSpecifies the back-to-front order of objects on a card or the order of cards in a stack.set the layer of <object> to {<layerNumber> | top | bottom}
capStyleSpecifies how the ends of lines and dashes are drawn.set the capStyle [of graphic] to <style>
backgroundPatternThe **backgroundPattern** specifies the pattern used to draw an object's background.set the backgroundPattern of <object> to {<patternNumber> | <imageID> | empty}
startArrowSpecifies whether a line graphic or the first vertex in an irregular polygon graphic has an arrowhead.set the startArrow of <graphic> to {true | false}
topColorSpecifies the color of a three-D object's raised edge.set the topColor of <object> to {empty | <colorName> | <RGBColor>}
bottomSpecifies how far an object's bottom edge is from the top of the window or screen.set the bottom of <object> to <number>
borderPatternSpecifies the pattern of an object's border.set the borderPattern of <object> to {empty | <patternNumber> | <imageID>}
colorOverlaySpecifies the color overlay to use for an object.set the colorOverlay of object to <propertiesArray> set the colorOverlay[<propertyName>] of object to <propertyValue>
dashesSpecifies the appearance of dashed lines in graphics and paint images. set the dashes [of <graphic>] to <pixelsOn> [, <pixelsOff>]
heightSpecifies the distance from an object's top edge to its bottom edge. set the height of <object> to <numberOfPixels>
arcAngleSpecifies the angle used to draw an arc.set the arcAngle [of <graphic>] to <angleInDegrees>
outerGlowSpecifies the outer glow to use for an object.set the outerglow of object to <propertiesArray> set the outerglow[<propertyName>] of object to <propertyValue>
bottomPixelSpecifies which entry in the color table is used for the color of a three-D object's lowered edge.set the bottomPixel of <object> to <colorNumber>
dontResizeSpecifies whether an irregular polygon graphic is resized when its vertexes are changed.set the dontResize of <graphic> to {true | false}
endArrowSpecifies whether the last vertex in a polygon graphic has an arrowhead. set the endArrow of <graphic> to {true | false}
topSpecifies how far an object's top edge is from the top of the window or screen.set the top of <object> to <numberOfPixels>
rectangleSpecifies the area within which an object is drawn.set the rectangle of <object> to <left>, <top>, <right>, <bottom> get the [effective] rectangle of <object>
invisibleSpecifies whether an object is hidden.set the invisible of <object> to {true | false} get the [effective] invisible of <object>
layerModeSpecifies whether an object is dynamic or static.set the layerMode of <object> to <mode> get the [effective] layerMode of <object>
pointsSpecifies where the vertexes of a graphic are located.set the [effective] points of <graphic> to <vertexList>
topPixelSpecifies which entry in the color table is used for the color of a three-D object's raised edge.set the topPixel of <object> to <colorNumber>
angleSpecifies the starting angle of an arc or the rotation angle of a regular polygon or image.set the angle of {<graphic> | <image>} to <angleInDegrees>
filledSpecifies whether graphics and shapes drawn with the paint tools are filled or hollow.set the filled [of <graphic>] to {true | false}
bottomRightSpecifies the location of the specified object's lower right corner. set the bottomRight of <object> to right,bottom
foregroundPixelSpecifies which entry in the color table is used for an object's text and borders.set the foregroundPixel of <object> to <colorNumber>
unicodeTooltipSpecifies the explanatory text (UTF-16 string) that pops up in a small box when the user points to an object.set the unicodeTooltip of object to <unicodeString>
bottomLeftSpecifies the location of the specified object's lower left corner. set the bottomLeft of <object> to <left>, <bottom>
innerShadowSpecifies the inner shadow to use for an object.set the innerShadow of object to <propertiesArray> set the innerShadow[<propertyName>] of object to <propertyValue>
lineSizeSpecifies the thickness of lines and the borders of shapes drawn with the paint tools, or the thickness of lines and borders of graphic objects.set the lineSize [of <graphic>] to <widthInPixels>
labelSpecifies the string shown in a stack window's title bar, or a text label to be displayed on the specified object if its showName property is true.set the label of <object> to <labelString>
locationSpecifies where an object is.set the location of <object> to <point>
leftSpecifies how far an object's left edge is from the left edge of the window or screen.set the left of <object> to <numberOfPixels>
showFocusBorderDisplays a border around the active control.set the showFocusBorder of <control> to {true | false}
editModeDetermines what editing handles should be made available on the graphic object. set the editMode of <graphic> to {polygon | strokegradient | fillgradient}
disabledSpecifies that an object is dimmed and does not respond to user action.set the disabled of <object> to {true | false}
antialiasedSpecifies whether the edges of the graphic object should be smoothed or not. set the antialiased of <graphic> to { true | false }
selectedSpecifies whether an object is **selected**.set the selected of <object> to {true | false}
propertiesSpecifies some of an object's properties and their current values. set the properties of <object> to <propertiesArray>
colorsSpecifies all the colors of an object, in shorthand form.set the colors of <object> to <colorsList>
polySidesSpecifies how many sides a regular polygon has.set the polySides [of <graphic>] to <numberOfSides>
IDReports the unique ID number assigned to an object.set the ID of {image | stack} to <number> get the [{ long | abbreviated | short }] ID of <object>
customPropertySetSpecifies a set of custom properties applied to an object.set the customPropertySet of object to {setName | empty}
backgroundPixelSpecifies which entry in the color table is used for an object's background color.set the backgroundPixel of <object> to <colorNumber>
relativePointsSpecifies where the vertexes of a curve or irregular polygon graphic are located, relative to the graphic's rectangle.set the [effective] relativePoints of <graphic> to <vertexList>
focusPixelSpecifies which entry in the color table is used for the color of an object's outline when it has the insertion point or is active focused.set the focusPixel of <object> to <colorNumber>
bottomColorSpecifies the color of a three-D object's lowered edge.set the bottomColor of <object> to {empty | <colorName> | <RGBColor>}
textStyleSpecifies the style or styles applied to text in an object.set the textStyle of <object> to {empty | plain | <stylesList>} set the textStyle of [<chunk> of] <field> to {empty | plain | <stylesList>} set the textStyle[<style>] of object to {true | false}
threeDSpecifies whether an object appears to stick out of or recede into the screen.set the threeD of <object> to {true | false}
widthThe **width** of an object is the distance from its left edge to its right edge.set the width of <object> to <numberOfPixels>
showBorderSpecifies whether an outline is drawn around an object.set the showBorder of <object> to {true | false}
innerGlowSpecifies the inner glow to use for an objectset the innerGlow of object to <propertiesArray> set the innerGlow[<propertyName>] of object to <propertyValue>
nameSpecifies the name of an object.set the [{ long | abbreviated | short }] name of <object> to <string> get the name
fillGradientSpecifies the gradient to use to fill the graphic object.set the fillGradient [of graphic] to <propertiesArray>
strokeGradientSpecifies the gradient to use to fill the border lines of the graphic object. set the strokeGradient [of graphic] to <propertiesArray>
ownerReports which object is next in the object hierarchy.get the [{ long | abbreviated | short }] owner of <object>
showNameSpecifies whether an object's name is displayed within it.set the showName of {<button> | <graphic> | <group>} to {true | false}
focusColorSpecifies the color of the outline around the active control or the field with the insertion point.set the focusColor of <object> to {empty | <colorName> | <RGBColor>}
customKeysLists the names of all the custom properties of an object. set the customKeys of <object> to {<propertiesList> | empty}
foregroundPatternSpecifies the pattern used for object text and borders.set the foregroundPattern of <object> to {<patternNumber> | <imageID> | empty} set the foregroundPattern of [<chunk> of] <field> to {<patternNumber> | <imageID> | empty}
roundEndsSpecifies whether lines have rounded ends or squared-off ends.set the roundEnds [of graphic] to {true | false}
Thank you for your feedback!

Was this page helpful?